Getting Started - 3D Engine

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Getting Started with iOS:

Step 1

  • Create a new Objective-C Xcode project

Step 2

  • Place the SDK framework file in the project folder, and link the framework under Build Phases → Link Binary with Libraries

Step 3

  • Make your view controller as subclass of WAEngineViewController

Step 4

  • In the project folder, create a folder named "Assets". This is where the engine will look for asset files such as images and models.

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Step 5

  • Create your own myWAScene class deriving from WAScene (see example code)

Step 6

  • Inside your view controller viewDidLoad function, initialize your myWAScene:
_engine->LoadScene<myWAScene>();

Getting Started with Android:

Documentation coming soon …