Getting Started - 3D Engine
From WakingApp SDKs
Getting Started with iOS:
Step 1
- Create a new Objective-C Xcode project
Step 2
- Place the SDK framework file in the project folder, and link the framework under Build Phases → Link Binary with Libraries
Step 3
- Make your view controller as subclass of WAEngineViewController
Step 4
- In the project folder, create a folder named "Assets". This is where the engine will look for asset files such as images and models.
Step 5
- Create your own myWAScene class deriving from WAScene (see example code)
Step 6
- Inside your view controller viewDidLoad function, initialize your myWAScene:
_engine->LoadScene<myWAScene>();
Getting Started with Android:
Documentation coming soon …